If you would like to apply texture to a simple cube in Unity, but you don’t want to apply the texture to all of the faces. When apply the texture to the cube’s material, it apply the same texture to all of the faces and on some of the faces the texture is upside down.
The solution to the problem
To do that, you can do it with ProBuilder in Unity. In ProBuilder, the Material Editor window to apply Materials to objects or faces.
I hope it helped somebody else who runs into similar issues. If you’re interested in what I’m up to, please check out my other articles. Happy coding!
Also read: How to do collision detection in Unity between Character Controller, Rigidbody Collider, and a NavmeshAgent?
References:
https://www.youtube.com/watch?v=UpWFeniOfJ0
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